Downloads

Samples, extensions and integrations

Core

Clock by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

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Example Macros PackUpdate: January 3, 2020

A small pack containing example macros as a learning material.

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General Macros PackUpdate: January 24, 2023

Big community-made Macros pack shared on the forums.

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NodeCanvas - FlowCanvas BridgeUpdate: April 19, 2024

Seamless integration with NodeCanvas.

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Roll A Ball by matt1988Update: January 3, 2020

Created and contributed by matt1988 on the forums. Thanks!

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Roll A Ball by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

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Rubick's Cube by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

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Space Invaders by AndyGFXUpdate: January 3, 2020

A learning example game created and contributed by AndyGFX. Thanks!

Please add these tags in the tag manager for the example to work: 'Bullet'.

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Zig Zag Game by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

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    Extensions

    DOTweenUpdate: January 3, 2020

    Create tweens with these DOTween extension nodes.

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    Easy SaveUpdate: March 28, 2022

    Save and Load data with ease, using these EasySave integration nodes.

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    Event System - DispatcherUpdate: January 3, 2020

    Integration with ootii's Event System - Dispatcher asset.

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    Mecanim CallbackerUpdate: November 1, 2018

    Track events in Mecanim Animator and create custom animation state-based curves, events and procedures with this full FlowCanvas to Mecanim Callbacker integration by HolyShovelSoft.

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    New Input SystemUpdate: January 24, 2023

    Nodes for Unity new input system.

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    NodeCanvas - FlowCanvas BridgeUpdate: April 19, 2024

    Seamless integration with NodeCanvas.

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    SLATE Cinematic SequencerUpdate: February 28, 2023

    A single but very useful node that wraps a Slate cutscene functionality, making controlling it more direct.

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