Downloads

Samples, extensions and integrations

Core

Example Macros PackUpdate: January 3, 2020

A small pack containing example macros as a learning material.

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New Input SystemUpdate: March 3, 2025

Nodes for Unity new input system.

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NodeCanvas - FlowCanvas BridgeUpdate: April 19, 2024

Seamless integration with NodeCanvas.

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    Examples

    Clock by westrayUpdate: January 3, 2020

    Created and contributed by westray on the forums. Thanks!

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    General Macros PackUpdate: April 9, 2025

    Big community-made Macros pack shared on the forums. Thanks!

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    Roll A Ball by matt1988Update: January 3, 2020

    Created and contributed by matt1988 on the forums. Thanks!

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    Roll A Ball by westrayUpdate: January 3, 2020

    Created and contributed by westray on the forums. Thanks!

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    Rubick's Cube by westrayUpdate: January 3, 2020

    Created and contributed by westray on the forums. Thanks!

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    Space Invaders by AndyGFXUpdate: January 3, 2020

    A learning example game created and contributed by AndyGFX. Thanks!

    Please add these tags in the tag manager for the example to work: 'Bullet'.

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    Zig Zag Game by westrayUpdate: January 3, 2020

    Created and contributed by westray on the forums. Thanks!

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      Extensions

      DOTweenUpdate: January 3, 2020

      Create tweens with these DOTween extension nodes.

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      Easy SaveUpdate: March 28, 2022

      Save and Load data with ease, using these EasySave integration nodes.

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      Event System - DispatcherUpdate: January 3, 2020

      Integration with ootii's Event System - Dispatcher asset.

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      Mecanim CallbackerUpdate: November 1, 2018

      Track events in Mecanim Animator and create custom animation state-based curves, events and procedures with this full FlowCanvas to Mecanim Callbacker integration by HolyShovelSoft.

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      SLATE Cinematic SequencerUpdate: February 28, 2023

      A single but very useful node that wraps a Slate cutscene functionality, making controlling it more direct.

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