Downloads

Samples, extensions and integrations

Core

Clock by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

Example Macros PackUpdate: January 3, 2020

A small pack containing example macros as a learning material.

NodeCanvas - FlowCanvas BridgeUpdate: January 7, 2020

Seamless integration with NodeCanvas.

Roll A Ball by matt1988Update: January 3, 2020

Created and contributed by matt1988 on the forums. Thanks!

Roll A Ball by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

Rubick's Cube by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

Space Invaders by AndyGFXUpdate: January 3, 2020

A learning example game created and contributed by AndyGFX. Thanks!

Please add these tags in the tag manager for the example to work: 'Bullet'.

Zig Zag Game by westrayUpdate: January 3, 2020

Created and contributed by westray on the forums. Thanks!

    Extensions

    Cinematic Sequencer - SLATEUpdate: January 3, 2020

    A single but very useful node that wraps a Slate cutscene functionality, making controlling it more direct.

    DOTweenUpdate: January 3, 2020

    Create tweens with these DOTween extension nodes.

    Easy SaveUpdate: January 3, 2020

    Save and Load data with ease, using EasySave extension nodes.

    Event System - DispatcherUpdate: January 3, 2020

    Integration with ootii's Event System - Dispatcher asset

    Mecanim CallbackerUpdate: November 1, 2018

    Track events in Mecanim Animator and create custom animation state-based curves, events and procedures with this full FlowCanvas to Mecanim Callbacker integration by HolyShovelSoft.

    NodeCanvas - FlowCanvas BridgeUpdate: January 7, 2020

    Seamless integration with NodeCanvas.