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Documentation 📖
Your guide to using FlowCanvas Visual Scripting in Unity
Getting Started
The FlowScript Controller
Understanding the Flow
Adding Nodes
Connecting Nodes
Creating Groups
Verbose Display Level
The "Self" Parameter
Visual Debugging
Working with Types
Generic Type Nodes
Connecting Assignable Types
Node Categories
Events
Hooking Unity & C# Events
Using Custom Events & Signals
Flow Controllers
Functions
Constructors & Extractors
Latent Functions
Custom Functions
Variables
Blackboard Variables
Blackboard Parenting
Data Binding Variables
Using Variables
Flow Parameters
Network Sync
Macros
Creating Macros
Using Macros
Using the Graph Console
Using the Graph Refactor
Creating Custom Nodes
Creating Simplex Nodes
Creating Full Nodes
Creating Event Nodes
External Node Implementation
Working with AOT Platforms
Performance Test
NodeCanvas Integration
1.
Getting Started
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Last updated on April 4, 2025
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