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Documentation 📖

Your guide to using FlowCanvas Visual Scripting in Unity

  1. Getting Started
    1. The FlowScript Controller
    2. Understanding the Flow
    3. Adding Nodes
    4. Connecting Nodes
    5. Creating Groups
    6. Verbose Display Level
    7. The "Self" Parameter
    8. Visual Debugging
  2. Working with Types
    1. Generic Type Nodes
    2. Connecting Assignable Types
  3. Node Categories
    1. Events
      1. Hooking Unity & C# Events
      2. Using Custom Events & Signals
    2. Flow Controllers
    3. Functions
      1. Constructors & Extractors
      2. Latent Functions
      3. Custom Functions
    4. Variables
      1. Blackboard Variables
      2. Blackboard Parenting
      3. Data Binding Variables
      4. Using Variables
      5. Flow Parameters
      6. Network Sync
    5. Macros
      1. Creating Macros
      2. Using Macros
  4. Using the Graph Console
  5. Using the Graph Refactor
  6. Creating Custom Nodes
    1. Creating Simplex Nodes
    2. Creating Full Nodes
    3. Creating Event Nodes
    4. External Node Implementation
  7. Working with AOT Platforms
  8. Performance Test
  9. NodeCanvas Integration

6.Creating Custom Nodes

There are three possible ways you are able to create nodes in FlowCanvas.

  • Automaticaly through reflection.
  • Coding Simplex Nodes.
  • Coding Full Nodes.
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Last updated on December 2, 2015
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