westray

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Calling Functions #2354

    westray
    Participant

    That is exactly what I wanted,thank you.

    in reply to: Rubicks Cube. #1378

    westray
    Participant

    Thank you for your comments.

    in reply to: Rubicks Cube. #1374

    westray
    Participant

    Anybody had a chance to try this?Seems very quiet round here!

    in reply to: HTML5 Error #1310

    westray
    Participant

    After generating the AOTClasses.cs I am getting the following errors in the console when I try to build for HTML5.

    1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable
    1, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:196)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:123)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

    in reply to: Roll_A_Ball #1278

    westray
    Participant

    It would be my pleasure to have it added to the downloads page.Thank you for liking my efforts.

    in reply to: Calling functions on other flowcanvas scripts #1250

    westray
    Participant

    Would it be better to use Flowcanvas to just call methods from written scripts for example to use as a game manager,level manager etc

    in reply to: Calling functions on other flowcanvas scripts #1246

    westray
    Participant

    Thanks for your very helpful reply. One thing,how would you call the break on the coroutine from another flowscript?

    in reply to: Calling functions on other flowcanvas scripts #1243

    westray
    Participant

    No problem on getting back to me,hope you are feeling better. Is there any way to simulate an invoke repeating on the called flowscript custom event,for example if I called it and I wanted a game object to start moving across the screen?

    in reply to: Calling functions on other flowcanvas scripts #1240

    westray
    Participant

    I realise that this means you have to create your own c# scripts in monodevelop with public methods but,I was wondering if you could call from a flowscript to invoke or invokerepeat something in the other flowscript.

    in reply to: Rubicks Cube #1073

    westray
    Participant

    Yes,I also have it working on my android phone. How could I rotate the whole cube on that and the face in the opposite direction?

    in reply to: Rotation problem #1028

    westray
    Participant

    When I hold down the left button and move the mouse nothing shows in the mouse delta.I thought that mouse delta showed the movement of the mouse from one frame to the next.Do I have to use the scroll wheel?

    in reply to: Stopping objects #1000

    westray
    Participant

    Problem solved. It must have been a bug,as a shutdown and restart fixed the problem.

    in reply to: Stopping objects #999

    westray
    Participant

    I have another problem,don’t know if this is a bug or I am doing something wrong. When I make a UI button and give it a flowscript and give it the on button clicked event I want it to load another level.when I click on the button it doesn’t activate (no flashing link line between the event and what I want to do

    in reply to: Stopping objects #998

    westray
    Participant

    Registered email. Thank you for your help.Most appreciated

    in reply to: Stopping objects #993

    westray
    Participant

    It would help.Thank you.

Viewing 15 posts - 1 through 15 (of 18 total)