skreamz

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  • in reply to: FlowCanvas with the latest Beta #1096
    skreamz
    Participant

    spoke to soon, unable to create bound graph getting

    NullReferenceException: Object reference not set to an instance of an object
    NodeCanvas.Editor.GraphOwnerInspector.NewAsLocal () (at Assets/ParadoxNotion/FlowCanvas/Framework/Design/Editor/Inspectors/GraphOwnerInspector.cs:65)
    NodeCanvas.Editor.GraphOwnerInspector.OnInspectorGUI () (at Assets/ParadoxNotion/FlowCanvas/Framework/Design/Editor/Inspectors/GraphOwnerInspector.cs:124)
    UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1236)
    UnityEditor.DockArea:OnGUI()

    in reply to: FlowCanvas with the latest Beta #1095
    skreamz
    Participant

    For some reason its working now. strange. the error was along the lines og Show() has no overload which takes 2 parameters, this wass in the quickpopup class

    in reply to: using NodeCanvas with FlowCanvas #850
    skreamz
    Participant

    yes, the OnEnable will not work on the the first node but will work on the rest.

    To be honest, i’ve no idea if i’m nesting flowscripts correctly, what event should i be using in the flowscript to be called directly from the behaviour tree? as using OnEnable or OnUpdate gives me huge slowdowns.

    the reason i didn’t want to use macros was they are self contained and cant share the blackboard ad nested scripts do. (just my preference).

    Thank you.

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    in reply to: Scrolling the canvas #763
    skreamz
    Participant

    Thank you

    in reply to: Cube Rotate #761
    skreamz
    Participant

    as far as i understand, the angle is the amount of rotation, axis is what axis to apply the angle of rotation to. e.g if x = 1 y = 0 z = 0, it would apply the angle to x rotation only, if x = 1 y = 1 z = it would apply angle to x and y rotation.

    in reply to: bug? using the wait node #757
    skreamz
    Participant

    clarifies perfectly. thank you.

Viewing 6 posts - 1 through 6 (of 6 total)