randomuser

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  • randomuser
    Participant

    Hi, will this come at some point?
    I want to use graphs for the Ability system for many enemies, which would require a lot of runtime instantiations. I read that graph instantiation currently has a little performance impact. I saw FullSerializer in the folder structure of the extension and it’s somewhat known that it is not the fastest. Maybe it’s not the serializer that’s responsible for the instantiation overhead, but if it is, is it still on the roadlist; implementing odin instead?

    in reply to: Nesting/collapsing/subgraphs? #1951

    randomuser
    Participant

    Thanks, that sounds like something atleast. Although it would be more efficient to be able to collapse groups or separate out functions. If you plan on implementing something like that, the blender node group approach would be a really good way to go about it.

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