it doesnt matter how it will look (for me). Thank you for answer .
ye i see you cant choose both methods/it something related to enums.
i tried to create null with rigidbody with x and z checked and transfer its data to another object and it shows integer 80/ but if i connect integer it is an error. so you need to wait somebody more expirienced who can tell or show what to do / or you can use rude method and create null in assets with x and z checked and get its data and apply to object in game
it was answer for standart scripting but dont know how to implement https://answers.unity.com/questions/1093545/freeze-rigidbody.html
just saying in latest 2021 no such problem for me with memory.looks like unity team fixed something.
and i tested latest 2020.3.35 lts and memory still growing. its info if anybody have the same issue .
so im waiting 2021 lts to jump from 2019
maybe you can duplicate set constrains once more and connect z to it
Hi i made a screenshot from memory profiler. in version 2021 it still memory increasing over time. in like 30 min. i waited for 4 gb and made snapshot.
Scene is default clean 3d. Asset is only flowcanvas. i just copypasted 10 nodes opened canvas window and waited for ~30 min +i turned off grid and everything else. memory is ticking up at some point of zoom/
3 screen to show empty scene
maybe this will help somehow
+i dont know why but this dont happening in 2019 version
all works good. Thank you
Hello there,
Thank you for your suggestions. Indeed, right now the “Identity” node is the one to use for organization like you’ve found out.
Your 4th suggestion can also been achieved with the “GO TO” nodes, but that requires a few extra nodes to be added.
I also plan to do “something” with group (similar to your suggestion) but haven’t yet decided exactly on how this will workThanks again!
wow kinda sensors allready implemented. So nice/ im surprised. was hidden feature for me. I will use “Go to ” often
after i found identity -i think you made elegant solution for many situations/ maybe groups dont need this ports/ i just place identity inside group and port ready.
but probably that will be good for that people who dont know about identity
icons in assets/ you can change them in photoshop/ full path above them
ty all works now
1.i made a mistake first time in word resources .(facepalm) thats why it couldnt find folder/ now all works
2 . didnt know that need open close/ all works now
request if possible add – scan all graphs for missing types so you dont need to do it one by one for each graph. but its not super important
sorry that i write separetly/ i solved previous errors and finally made a working build but still have questions about AOT
1.where is “editor defoult resourses” folder in assets? where must be saved prefered types ? . on first screen it is editor default Resourses
by default it is only resourses folder in assets and it will be “No sync file” if save there
i tried to make folder “Editor Default Resources” by hand but it the same”No sync file”
2for some reason when i scan graph for missed serialised types and push button “add them” actually they are not added/i dont see them in prefered types list . but if i scan graph again it will say that everything ok. but i need add them by hand with “add new type”button 2screen
(SOLVED ) error has gone after updating to last version 2020.3.18 lts
another error solved too when deleted verbose level from prefered types
but i got another errors during compile . something about verbose level . its in prefered types
fc 3.21
where can be a problem and what i can do ?
on odin serilise main page it is info that its supported by paradox notion. (flow canvas. node canvas). maybe its used allready?
if not sadly i have no idea how to use it.too hard manual for me on odin page.but want to try
The default is 0 “Alpha”, but once you increase the “Alpha”, the color will show in the graph just like shown in that screenshot.
nice tip. i thought tags colors dont work too/ now i can color them
Let me know what you think on the colored icons change above.
For me its perfect.so much easier to look at nodes .
+ i found folder with icons and added rough outline for main icons. so they better visible on grey. kinda own theme for FC )) screen2
Thank you. I will use this easy tricks no need to add extra options)
In the past there were colors (in the name) to differentiate the two, but that also got removed. Maybe I will try something else for those.
its a good idea to colorize this. if it will return in the same manner – hidden option as a comment it will be cool))
i have video that memory ticking and big gpu usage when zoom not 0 or 100 % smthing between. is it ok ? it can slowly tick up to 5 gb memory if graph is big.
https://radikal.ru/video/lWLMYAk8lPH
update: after using MINI map gpu constant loaded even on 100 % zoom
video explanation:
start-max zoomin no alot gpu or cpu usage
then little bit zoom out constant gpu load
max zoom out no gpu load again
its clean project just flowcanvas and on start node