ktysdal

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  • in reply to: New List Nodes #1220
    ktysdal
    Participant

    Hi chocolacode, I’m going to try to answer this since it relates a bit to a question I asked a little while back.
    If you make a list variable and then use it as a starting point to drag from the output, then you should see a list<Object> menu with all the nodes you need for that type.

    You can see my original question here:
    https://flowcanvas.paradoxnotion.com/topic/finding-object-in-a-list/
    Gavalakis explained it well in that post.

    Hope that helps.

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    in reply to: Finding Object in a List #1157
    ktysdal
    Participant

    Oh wow, that was embarrassingly simple 🙂
    Great! That was exactly what I was after. Thank you so much again Gavalakis.

    I think the main reason why I was having a hard time getting this to work was because when you hit spacebar and search for “contains” this specific “List-Contains-Transform” node does not appear. The only thing that shows up in the search was a “Contains” node that works with strings.

    —————
    PS: thank so much for adding the Duplicate and Delete multiple hotkeys in 1.3.2. They are very useful.

    in reply to: Functions #1018
    ktysdal
    Participant

    You can make macros and pass whatever information you need to it. I’m not that into scripting, but isn’t that almost the same as a function?

    in reply to: Some questions about basic features in flowCanvas #995
    ktysdal
    Participant

    That sounds good 🙂

    Btw, thank you so much for putting together such a nice tool.
    I’m working on a fairly low end system and the flowCanvas editor seems to be very quick and responsive.
    I’m really looking forward to digging deeper and learning all that I can do with it.

    Thanks again and have great day.

    in reply to: Bug with Macros (flowCanvas 1.3 Unity 5.4.1f1 Personal) #994
    ktysdal
    Participant

    Hello Gavalakis,
    Thank you so much! The fix seems to works perfectly 🙂

    Sorry about the link. I was sitting with this a bit late and I did not think that through.
    Next time I will just contact you directly.

    in reply to: Bug with Macros (flowCanvas 1.3 Unity 5.4.1f1 Personal) #980
    ktysdal
    Participant

    I have investigated a bit more and it seems like the problem is starting from the integer value from the “Get Pixel Width” node.
    I made another simpler setup that also fails every time. You can see it in the screenshot.

    This time I am just using a Macro that is is not doing anything (called “IntFloat”). The only thing it is doing is passing data from Float / Int data from input to output inside the macro.
    The macro is simply refusing to pass data through it. If I bypass the macro and connect directly to the Set Value nodes then everything works fine.

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Viewing 6 posts - 1 through 6 (of 6 total)