New version 1.3.0 is live on the asset store.
Following are the changes:
New: Added ‘OnApplication…’ event nodes.
New: FlowScripts can now be paused correctly.
New: FlowScripts are now correctly reset when Stopped/Restarted.
New: When a node or connection is selected, used Blackboard variables by that selection will now be highlighted.
New: Dynamic and missing parameter variables will now show in red within the Node information UI.
New: Improved Variable Separators and it’s now possible to have a custom name for them (double click to edit).
New: Added ability to colorize Canvas Groups through it’s right click context menu.
New: Added ability to colorize Nodes through their inspectors.
New: Reflected Nodes & Variable Bindings now work with base definition of method and properties (The lowest implementation in class hierarchy is used).
New: Right Click in the Node/Task Browser window now goes back one step.
Fixed: Input Axis Events from not being called when axis becomes zero.
Fixed: Further performance improvements relevant to memory allocation on initialization.
Fixed: Improved memory allocations when restarting a FlowScript.
Fixed: “Send Global Event” from sending multiple events in graphs of the same gameobject.
Fixed: “Create Defined Blackboard Variables” command, that was incrementally adding Global BB name (eg “Global/”) for global variables.
Fixed: Inability to Bind Blackboard Variables when editing a prefab.
Fixed: AOT Classes Generator for non-namespaced classes.
Fixed: When duplicating or pasting nodes, they will now be auto selected.
Fixed: Win Universal Apps 10 support.
Fixed: Requirement of “.Net” backend (instead of “.Net Subset”).