Using FlowCanvas separately from Unity editor

FlowCanvas Forums Support Using FlowCanvas separately from Unity editor

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  • #1292
    daniel0827
    Participant

    Greetings!

    Is there any way to use FlowCanvas outside of Unity editor or include it in an application built by Unity?

    #1294
    Gavalakis
    Keymaster

    Hello!
    I am not exactly sure what you mean 🙂
    FlowCanvas is built for Unity and thus works only inside Unity projects.
    Can you please clarify?

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #1296
    daniel0827
    Participant

    Hello, Gavalakis!

    We need a tool with a user friendly interface which then generates an xml file. FlowCanvas looks good and easily editable, but we are wondering if there is a way to use it without the presence of Unity editor. I see that FlowCanvas is an extension for Unity, but I was hoping that there was a way.

    Thank you for your time,
    Daniel

    P.S. Fyi the e-mail notification of replies did not work for me. Just in case it’s not a known issue. 🙂

    #1301
    Gavalakis
    Keymaster

    Hello again!

    I now understand better 🙂
    FlowCanvas graphs are internally serialized to a json string, and you can export and store this json serialization to a file if you want so.
    This might be one way to use a created FC graph outside of Unity, but the json serialization exported is not really meant for that, so it might or might not fit your needs, since it will be of course a lot of work to make use of this json manually and outside of FlowCanvas context.

    I have attached for you here a json file, which reflects this graph:
    ExportedJsonGraph

    Once again, please note that this is for internal serialization usage.
    If you have any questions about this (or anything else), please let me know.

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

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