In our game we need a set of variables that persist regardless of the scene we are in. So we created a global blackboard in the first scene (main menu), with the “don’t destroy on load” property turned on. This works fine when we go from the main menu to other scenes, but when going back to the main menu an error occurs (see attached picture). Do you have any suggestions what we should do to avoid it?
Other questions:
1. What do you think about adding a “break” input port to loops (“for” and the like)? So, for example, in loops that search for something, after finding it the loop will be discontinued, which would be good for performance.
2. Any progress on the ability to get list variables from other objects?
Hey,
The error should not show. It’s actualy a bug. I’ve fixed the GlobalBlackboard now.
I can send you the new version if you like, which includes both of your other suggestions by the way 🙂
I can wait a few days, if the new version is going official soon. If not, then it would be nice of you if you send it to me. And thanks for all these fixes and improvements 🙂