Another question for you. I have a game where I instantiate several instances of a prefab. They move across the screen and there can be 4 or 5 on the screen at one time. If my player collides with one of these instances,how can I make them all stop moving?in may well use DOTWEEN to move the prefab instances.
I prepared a new “feature”, where all these nodes (including DOTween nodes) now have a “Break” input port.
As such, when this input is called, the node will immediately cease to execute (killed).
Here is a screenshot of what I mean:
Is this what you are asking about and if so would this new input help in what you are after?
If it does, I can send you the update via email. Just let me know.
The feature is now implemented 🙂
I can send you the new version though. Should I do so in your registered email account, or some other email account?
I have another problem,don’t know if this is a bug or I am doing something wrong. When I make a UI button and give it a flowscript and give it the on button clicked event I want it to load another level.when I click on the button it doesn’t activate (no flashing link line between the event and what I want to do