Stopping objects

FlowCanvas Forums Support Stopping objects

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  • #990
    westray
    Participant

    Another question for you. I have a game where I instantiate several instances of a prefab. They move across the screen and there can be 4 or 5 on the screen at one time. If my player collides with one of these instances,how can I make them all stop moving?in may well use DOTWEEN to move the prefab instances.

    #991
    Gavalakis
    Keymaster

    Hey,

    I prepared a new “feature”, where all these nodes (including DOTween nodes) now have a “Break” input port.
    As such, when this input is called, the node will immediately cease to execute (killed).

    Here is a screenshot of what I mean:
    BreakPort

    Is this what you are asking about and if so would this new input help in what you are after?
    If it does, I can send you the update via email. Just let me know.

    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

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    #993
    westray
    Participant

    It would help.Thank you.

    #996
    Gavalakis
    Keymaster

    Hello,

    The feature is now implemented 🙂
    I can send you the new version though. Should I do so in your registered email account, or some other email account?

    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

    #998
    westray
    Participant

    Registered email. Thank you for your help.Most appreciated

    #999
    westray
    Participant

    I have another problem,don’t know if this is a bug or I am doing something wrong. When I make a UI button and give it a flowscript and give it the on button clicked event I want it to load another level.when I click on the button it doesn’t activate (no flashing link line between the event and what I want to do

    #1000
    westray
    Participant

    Problem solved. It must have been a bug,as a shutdown and restart fixed the problem.

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