when searching for functions most of them don’t have documentation available. So if I don’t know the function very well I don’t know exactly which one is the one I need. And is time consuming to select 1,2 3 etc. until you find exactly which one you are looking for. IN the example I am attaching I am looking for the Physics Recast function that best works for my project. However there are more than 20 options…
a) Is it possible that you fetch the documentation from the unity3d docs?
or if you can add a shortcut (apostrophe key) and/or a link in the node panel to go to the unity3d api docs for documentation
b) Also is it possible for you to add the option to select more than one function from the list maybe adding a checkbox mark or by clicking on each line, sometimes you need more than one node of the same thing (one example, get vector3.forward, backward, up, etc.), or need to study the differences from several similar nodes (ray cast example)
c) Can you take a look at the search functionality for math operations like “+”, or “>”, “%” don’t return any hits, while the “>=” only returns hits for Integers and “==” only returns hits for vectors
1) Official Unity documentation is already fetched for the methods that do have documentation, but not all methods do. Usually only the first one of the variants (overloads) does have documentation to be fetched. I will also take a look at the possibility of adding a button to open up the relevant docs web page.
2) To be honest, this is something I don’t see coming, because I think it is quite unconventional and may potentially lead to more confusion that do good. Sorry :/
b) I see what you mean, however I still think that the workflow speed should be faster. If I remember correctly you are planning to make this super window dockable? if that is the case, it will remain open and we can continue assigning nodes if we so need it. correct? or just make the window not to autoclose after selecting a node(controllable by user preferences) 🙂