Saving changes during play mode

FlowCanvas Forums Support Saving changes during play mode

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #1510
    boysenberrypayne
    Participant

    Hi there,

    I would seem to have a knack for not remembering I am still in play mode while making changes to FS, BT and FSMs. Is there a way to keep one’s changes while in play mode? It would allow me to continue to make my mistaken attempts at making changes but without loosing all of my work once I realize my mistake.

    Thanks,
    Boysenberry

    The more I know the more I know I don't know.

    #1511
    boysenberrypayne
    Participant

    It would seem what I am after is offered up by macro usage. They seem to keep their settings as set during play mode.

    The more I know the more I know I don't know.

    #1516
    Gavalakis
    Keymaster

    Hey,
    There is -at least currently- no real way to retain the changes made in play mode back to when exiting play mode. This feature has though been requested in the past more than once, so I will take a look at this once after FlowCanvas v2 is out, which is pretty soon actually! 🙂

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #1521
    boysenberrypayne
    Participant

    Woot, woot! Yeah, don’t let me slow you down. I am super happy with my purchase, knowing that you’re working on v2 makes me smile even more. I have thought about making a similar nodal interface for a website builder project I worked on a while back. Seeing FlowCanvas in action warms my heart.

    The more I know the more I know I don't know.

    #1522
    boysenberrypayne
    Participant

    I thought macros did it for a bit, but now that I reset my Preferred Type list the behavior seems to be gone. I was also not seeing the updates to the Preferred Type list until I reloaded the project, another indication it was corrupted. My guess is I referenced something then removed what was referenced. Does that sound like something that’d do it to you?

    The more I know the more I know I don't know.

    #1524
    Gavalakis
    Keymaster

    Thanks once again for your positive feedback!
    There is indeed a small bug in the Preferred Types not refreshing unless, either restarting Unity, or better yet, entering-exiting playmode.
    This bug has of course been fixed for the new version coming around! 🙂

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #1880
    dave
    Participant

    Hi. My Solution For this currently is pretty simplistic, but works quite well in most cases :
    During Playmode, I Export a graph to a json-file ( just some dummyfile for temporary saving of graphs ) .
    Leave Playmode.
    On the Graph – Import that temporary-JSON-File into the graph again.
    DOne.

    Maybe one could provide a button or a tickmark for the graph, which would allow us while being in playmode to mark those graphsm, which we want this to happen automatically ( like : “persist Changes after Playmode” or something) . I think it probably wouldn’t be too difficult to implement this autosaving and loading ? Would still be quite useful I think ..

    #1883
    louisgamedev
    Participant

    I’ve also had problems with my setup that I believe is related to the no-save system. When I instantiate FlowScript during runtime for my custom script driver, any changes to the FlowScript asset do not take effect even when I re-instantiate the FlowScript Asset.

    #1892
    Gavalakis
    Keymaster

    Probably a check/mark/button like @dave suggests could actually be implemented easily (I need to re-check all occasions), which in essence will just do what @dave already does manually, but instead do so automatically.

    Join us on Discord: https://discord.gg/97q2Rjh

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