Runtime Node Editing

FlowCanvas Forums Support Runtime Node Editing

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    I’m relatively new to FlowCanvas, having used FlowScripts in a couple of small projects. A requirement has come up where I need to create a Runtime Node Editor i.e. create Nodes & Flows without using Unity Editor. What would be the best way to go about this?

    I do realise this is a lot of effort and I’m looking to chart out a feasible way forward. Would really help if you could point me to specific parts of the architecture I should focus on, what parts might need to be replaced/modified or any other general guidance.






    Hello there,

    The editor side of FlowCanvas is using a lot of UnityEditor namespace types which are only available in editor of course. Turning FlowCanvas into a runtime editor would require a lot of work to the point of practically rewriting/replacing all instances of code that are currently using UnityEditor types. It is thus honestly something I can’t recommend doing.

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