Runtime Node Editing

FlowCanvas Forums Support Runtime Node Editing

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #2531
    girishd
    Participant

    Hi,

     

    I’m relatively new to FlowCanvas, having used FlowScripts in a couple of small projects. A requirement has come up where I need to create a Runtime Node Editor i.e. create Nodes & Flows without using Unity Editor. What would be the best way to go about this?

    I do realise this is a lot of effort and I’m looking to chart out a feasible way forward. Would really help if you could point me to specific parts of the architecture I should focus on, what parts might need to be replaced/modified or any other general guidance.

     

    Thanks,

    -Girish.

     

    #2532
    Gavalakis
    Keymaster

    Hello there,

    The editor side of FlowCanvas is using a lot of UnityEditor namespace types which are only available in editor of course. Turning FlowCanvas into a runtime editor would require a lot of work to the point of practically rewriting/replacing all instances of code that are currently using UnityEditor types. It is thus honestly something I can’t recommend doing.

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.