Hello, I am iemaru and I have some doubts about flowcanvas (Fc),
1-I would help fc with multiplayer online from scratch?
2- What aspects does FC help me in a game? (Ui, player controller …)
3- What could not do with FC?
FlowCanvas is a very open ended visual scripting framework and you can achieve a lot of things with this, but of course the more complicated the task you want to achieve is, the more complicated creating it in FlowCanvas will also be.
FC is best suited for any game aspect that is based on some sort of event or player input, since at it’s heart, it is an event based system. So, for example UI, player controls or level design events (door, levers etc) are all very good candidates.
On the other hand, logarithmic things, like creating a new pathfinding system, or complicated artificial intelligence and such, are really not suited to be done with FC. Even though it might be possible, it would become very complicated and very soon.
Regarding multiplayer, FC native variables support Unity’s UNET system. So variables can be synced across the network in a multiplayer game. Here is a [Link to the relevant documentation] for your convenience.
Let me know if you have any further questions.