Thanks for the great assets and sorry for my bed english.
I have several problems associated with the animator component.
the following actions: A. add a animator component. B. create an animation (for example, changing the position of the object from left to the right),C. add a component of the flow canvas, add a custom event node = animation stops working(without custom event node work fine).
Also, there are problems with the trigger2d event node
after adding components; animator, box collider2d , rigidbody2d = the physics of the object ceases to work (without trigger2d event node physics work fine).
Problems with physics disappeared thanks, But with custom Nodom remained .
I’ll try to describe the problem better.
1.Create animation 2.In animation I make a change of position or scale or rotate(transform component) and color change(sprite renderer component)3.add flow script 4.add custom event 5.play game 6.try play animation = Color Change works fine, but position or scale or rotate does not change.
Seems the problem is related with transform component.
I can make a video if it helps
Unfortunately I can’t really replicate the problem (with the latest version of FlowCanvas which has the fix I’ve send you earlier included). :/
Hmmm. Do you by any chance have “Apply Root Motion” enabled in your Animator Component?
Does the animation play when you don’t have a flowscript on that same gameobject without any other change other than removing the flowScript?