Hello Gavalakis.
Thanks for the great assets and sorry for my bed english.
I have several problems associated with the animator component.
the following actions: A. add a animator component. B. create an animation (for example, changing the position of the object from left to the right),C. add a component of the flow canvas, add a custom event node = animation stops working(without custom event node work fine).
Also, there are problems with the trigger2d event node
after adding components; animator, box collider2d , rigidbody2d = the physics of the object ceases to work (without trigger2d event node physics work fine).
Hmm.. I have attached for you here a UnityPackage with potential fix.
Can you please import the attached package and let me know if the problem is solved or persists?
Problems with physics disappeared thanks, But with custom Nodom remained .
I’ll try to describe the problem better.
1.Create animation 2.In animation I make a change of position or scale or rotate(transform component) and color change(sprite renderer component)3.add flow script 4.add custom event 5.play game 6.try play animation = Color Change works fine, but position or scale or rotate does not change.
Seems the problem is related with transform component.
I can make a video if it helps
Unfortunately I can’t really replicate the problem (with the latest version of FlowCanvas which has the fix I’ve send you earlier included). :/
Hmmm. Do you by any chance have “Apply Root Motion” enabled in your Animator Component?
Does the animation play when you don’t have a flowscript on that same gameobject without any other change other than removing the flowScript?
Thanks for trying to help me, it’s not “Apply Root Motion”
The problem seems to be deeper. Maybe in unity or in my PC. Don’t worry about that. And good luck!
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