problem when using SwitchString Node

FlowCanvas Forums Support problem when using SwitchString Node

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  • #806
    chocolacode
    Participant

    Hi there,

    I am having problems when using the “SwitchString” Node.
    The problem appears only when the Switch string is used in a flowscript State from the FSM

    See screenshots attached.

    To reproduce the problem, please create the simple “Hello World” flow scripts from the screenshots…

    1 flow script as bound will be called on enable
    1 other flow script is an asset that is a nested flow script state from FSM

    thanks in advance for your support!

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    #819
    Gavalakis
    Keymaster

    Hey!

    So, I created an FSM with a FlowScript State then assigned an asset flowscript similar to the one in the image, but it is working fine here without any problems. Now of course there is clearly some issue going on here, it is just that I can’t replicate it. Sorry :/ Can you please provide more detailed information of your setup, just in case I did something differently?

    Thanks.

    Join us on Discord: https://discord.gg/97q2Rjh

    #845
    chocolacode
    Participant

    Hi there,

    here is the unity package were I reproduced the issue. I used a copy of the Character Point & Click Scene from the FSM examples.

    please just run it, click on any place and the issue appears in the console

    thanks again for your support !

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    #856
    chocolacode
    Participant

    Hello,

    do you have an update on this?

    thanks!

    #857
    Gavalakis
    Keymaster

    Hello,

    Yes, I just found the bug in the node and have attached for you here a package with the fixed node file.
    Let me know if that works for you.
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

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    #859
    chocolacode
    Participant

    Hello,

    that works great!

    thanks!

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