.NET 4.x Conflict

FlowCanvas Forums Support .NET 4.x Conflict

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #1841
    elvisbird12
    Participant

    While learning about entities, when switching to .NET 4.x, flowcanvas does not compile anymore, showing the following error:

    Failure generating network code.
    UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)

    #1844
    Gavalakis
    Keymaster

    Hmm.. The only network code that exists in FlowCanvas, is located within the SyncBlackboard.cs file.
    Does deleting this file (no dependencies), or simply commenting it’s contents out, allows for compilation?

    Let me know.
    Thank you.

    Join us on Discord: https://discord.gg/97q2Rjh

    #1848
    elvisbird12
    Participant

    Dont work! 🙁

    #1851
    Gavalakis
    Keymaster

    Hello again,

    Hmm. Are you sure it’s a FlowCanvas related problem? Does removing FlowCanvas allows the project to compile?
    Is there any further information or error logs you can provide?

    Thank you in advance!

    Join us on Discord: https://discord.gg/97q2Rjh

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