FlowCanvas Forums › Support › .NET 4.x Conflict
While learning about entities, when switching to .NET 4.x, flowcanvas does not compile anymore, showing the following error:
Failure generating network code.
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
Hmm.. The only network code that exists in FlowCanvas, is located within the SyncBlackboard.cs file.
Does deleting this file (no dependencies), or simply commenting it’s contents out, allows for compilation?
Let me know.
Join us on Discord: https://discord.gg/97q2Rjh
Dont work! 🙁
Hmm. Are you sure it’s a FlowCanvas related problem? Does removing FlowCanvas allows the project to compile?
Is there any further information or error logs you can provide?
Thank you in advance!
Username or Email