I got this problem when I tried to replicate a singleton effect and using the SceneManager.sceneLoaded delegate (There’s an attached package with the scene and the json to recreate the flow).
[attachment file=”2018-01-31_2112.png”]
The issue happens when the next level is pressed, I really don’t know why this happens (the logic it’s quite simple), all seems to work fine, just he fact that there must be only one object instance, hopes this it’s just about a miss understanding from my part, have a nice day, cheers.
If the skin looks messed up like this, then it means that the code is not fully executed and there should be some sort of errors logged in the console. Can you please confirm that there are some errors indeed logged in the console and if so what those errors are.
Regarding the SceneManager.sceneLoaded event, please also take a look at my answer on your other post, since I think is is directly relevant to one another.
Let me know.
Thanks.