I am trying to work with WebGL exports in Unity 2020 using only FlowCavas as addon, and while its mostly running, I’m getting strange reflection errors:
“DC001a_47.framework.js:3433 <b>(Validation Error)</b>: Missing Reflected Info ‘UnityEngine.Component.get_tag.System.String ()'”
^ but I did Generate AOTClasses.cs and link.xml files
Basically it seems like GameObject.Find nodes are fine (searching game object name) – but for some reason doing the GameObject.Find With Tag node causes a Reflected Info error as above.
What do I need to do for this find with tag function to be included in the reflected data?