How to handle other object’s events?

FlowCanvas Forums Support How to handle other object’s events?

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #3328
    anton petrov
    Participant

    Hi!

    All common event nodes used to handle events of the graph owning object component.

    But I want to handle events of some other object which is not known at the time graph is started. Thus event node target is undefined at that moment.

    Consider this case: I want to handle some Collision Event and then “subscribe” to event of the other colliding object.

    #3329
    Gavalakis
    Keymaster

    Hello there,

    Unfortunately this is not supported at the moment for built-in events that are based on Unity “messages” (collision, trigger, etc), however it is something I do want to support in one way or another in the future.

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.