FlowCanvas Forums › Support › How to handle other object’s events?
All common event nodes used to handle events of the graph owning object component.
But I want to handle events of some other object which is not known at the time graph is started. Thus event node target is undefined at that moment.
Consider this case: I want to handle some Collision Event and then “subscribe” to event of the other colliding object.
Unfortunately this is not supported at the moment for built-in events that are based on Unity “messages” (collision, trigger, etc), however it is something I do want to support in one way or another in the future.
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