We are using wrapped AssetReferenceTs in our project as we are working with addressables. The type is added in the Prefered types editor.
public class CustomAssetReference : AssetReferenceT<Custom>
{
public CustomAssetReference(string guid) : base(guid) { }
}
In Unity’s visual scripting this was needed to be able to use the AssetReferenceT<> in the script node editor. We have nodes that needs a “CustomAssetReference” as parameter. But it wont work for me, as seen in the picture the Object editor don’t have a clue what a CustomAssetReference is. What am I doing wrong?
I presume you have added the CustomAssetReference type in the preferred types editor, yes?
I just tried the following in latest version and it working correctly: