How to do a UI for VR with Unity&Flowcanvas?

FlowCanvas Forums Support How to do a UI for VR with Unity&Flowcanvas?

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #2659
    danielshefer
    Participant

    Hi everyone, I am a 3D artist, I’m interested in creating a VR application with Unity & Flowcanvas.

    I want to make a prototype of the UI. I use oculus quest VR glasses.

    If there is anyone here who can help me understand how to do it in Flowcanvas it will help me a lot.

    Im searching for a simple tool that do not require code since Iā€™m a designer

     

    Thanks(:

    #2660
    Gavalakis
    Keymaster

    Hello there and welcome.

    This can be a very broad question and as such I can only give a broad answer šŸ™‚
    Probably the easiest non-vr way would be to create you UI the way you want using Unity UI component (buttons, sliders, etc), and then have FC listen to UI events, using the nodes found under the “Events/Object/UI” category (for example UI Button, UI Slider, UI Dropdown etc), then connect nodes together for what you want to happen when those events take place (button clicked, slider value changed, new option selected etc).

    With that said, when it comes to vr UI, you will of course need a way to interact with those UI controls via the “vr joysticks”. As far as I remember, there are libraries (even unity ones) that pretty much set this up for you (the vr joysticks) and thus be able to interact with the UI with those vr joysticks. Creating or recreating the vr joysticks is better done with code, or of course an existing library. FC being an event driven system, is better used to “listen” to the UI controls like explained above and connect “what happens” accordingly.

    Please let me know if this helps or if I can help you further in any way.
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.