Hi, perhaps I found another bug regarding DisableEvent.
Functions that I put after a macro when triggered with On Disable event won’t get invoked. Yes, I can just switch the position of the macro in this case but perhaps in the future I would like to invoke 2 macros when On Disable so it would be nice to get a fix.
EDIT: Ignore this problem. I just got the flow wrong. Everything is fine now.
Hmm. I just tried putting macros after an On Disable event, and with the new OnDisable event node fix I sent you before, it works fine and the macros are called. Could it be that the macro is checking for null “Character Motor Owner” and it is null at time of execution (OnDisable). What are the contents of that macro? Does it work with another simple macro?
Please let me know.
Thanks!
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