[FR] Local in addition to Relative tween?

FlowCanvas Forums Support [FR] Local in addition to Relative tween?

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  • #2768
    elvisish
    Participant

    In the Tween node, it might be convenient if in addition to “relative” there was an option for “local”? Relative is super useful since I can just move something relative to the position it is in a the beginning of the tween, but a local tween is obviously a lot different. I’ve accomplished it manually using Set Local Position and Tween Float, but it might be convenient to have it all in the same node, in this way, all three types of positional tweening can be done easily within the same node.

    #2776
    Gavalakis
    Keymaster

    Hey,

    Hmm. The tween nodes, are already only affecting the localPosition of the gameobject both when “relative” is checked or not. So when in non “relative” mode you tween the position of an object, it is its localPosition that is tweened.

    Can you elaborate on what the desired effect is please? 🙂

    Thanks!

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    #2782
    elvisish
    Participant

    Ahh sorry! I meant world or local position, otherwise I have to use Get LocalPosition => Tween (Vector 3) => Set LocalPosition.

    #2792
    elvisish
    Participant

    The current built-in tween extension is not the same as tween local, FC’s tween relative tweens an additional position to it’s current position and DOMoveLocal tweens the position to the local position, would it be possible to combine them?

    #2809
    elvisish
    Participant

    Quick bump in case this got missed!

    #2810
    Gavalakis
    Keymaster

    Hello again,

    I am sorry but I am a bit lost here on what exactly is the problem :-/.
    Can you please clarify what the problem is as well as in which nodes more specifically?

    There are 3 different tween node “types”:

    • Native FC Tween nodes.
    • DOTween extension method nodes.
    • DOTween implemented nodes (found in the downloadable DOTween extension package).

    Join us on Discord: https://discord.gg/97q2Rjh

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