You probably already know that we’re using flow scripts extremely heavy in our game, Graveyard Keeper.
And recently got a very strange behaviour in folded functions. Seems that the “return” block doesn’t behave properly. Maybe it is happening when the folded function has different types of returing values or so. I couldn’t have a chance to spend time for a clean reproducion project right now, but maybe you already know that problem or could have something from this report.
If not, I will try to find some time reproducing the bug.
Developer at Lazy Bear Games
http://www.lazybeargames.com
If by “folded”, you mean custom functions within custom functions, then indeed that is a known issue reported by some other person and has already been fixed!
If you require the fix files so that you dont have to wait for the new version to go live, I can send the fix to your email.
Should I do so in your registered account email or some other?
If by “folded”, you mean custom functions within custom functions, then indeed that is a known issue reported by some other person and has already been fixed!
If you require the fix files so that you dont have to wait for the new version to go live, I can send the fix to your email.
Should I do so in your registered account email or some other?
Let me know.
Thanks!
The problem is that I didn’t update flowcanvas for a long time becasue I needed to modify it (for example, that stuff that let me show string paratemers inside the flow blocks, etc.)
If your fix is easily separatable — I will appreciate the fix. And yes, you can use my registration email, that should be fine. Thanks!
Developer at Lazy Bear Games
http://www.lazybeargames.com
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