When i remove FlowScriptController (after creating bound graph) from any prefab, releated asset doesn’t get removed (deleting bound graph before removing FlowScriptController also doesn’t work). So, whenever i need to remove some FlowScript from prefab, i have to remove releated asset with text editor.
After deleting FlowScriptController, when i click prefab, there is an asset left from FlowScriptController (Prefab.png). When i click the asset, it shows the “GameObject FlowScript” in the inspector (Inspector.png).
There is same problem with BehaviorTreeOwner and FsmOwner also.
It is another topic but, zooming is very buggy also (When zooming in canvas groups and their contents are changing their positions) same for NodeCanvas also.
Thanks for the report. This has already been fixed for the next version.
Starting from the next version (both NC and FC), there is no longer a child asset created along with the prefab, exactly so that this problem can be avoided. I can send you the new version before it hits the asset store if you like (just drop me an email to support_AT_paradoxnotion.com).
Regarding zooming, can you please provide a bit more information or a screenshot/gif/video, showcasing the problem. What do you mean by changing their positions?
I have attached a video as splitted rar for zooming bug, it is about NodeCanvas but same thing happens also for FlowCanvas. And ofcourse i would like to have latest version, i will send an email to you with invoice number.
Edit: Attaching a zip file gives upload error (for security reasons). So, i will send it in email.
Gavalakis, have you received my emails? I have sent you a video about zooming bug yesterday (email@example.com) and another email for requesting latest version of both NodeCanvas and FlowCanvas with order numbers.