FlowScript won't run on WebGL when First Activation is set to Async

FlowCanvas Forums Support FlowScript won't run on WebGL when First Activation is set to Async

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #2956
    grove
    Participant

      Just like the title said. Any insight on this problem?

      #2959
      Gavalakis
      Keymaster

        Hello there,
        Please note that this is not a problem with FlowCanvas or Unity. WebGL simply does not support multiple thread (at least for the time being).
        🙂

      Viewing 2 posts - 1 through 2 (of 2 total)
      • You must be logged in to reply to this topic.