FlowCanvas 1.3 problem

FlowCanvas Forums Support FlowCanvas 1.3 problem

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  • #945
    AndyGFX
    Participant

      Hi,

      I have updated latest version to my project and I get this error, in editor and in run mode too.
      Now I don’t know, which one node has error or where is problem.

      EDIT: I have it, one my node was broken (class was deleted ) and in this situation is not possible show node name.
      Sorry.
      Everything works great.

      Requested Type with name ‘FlowCanvas.Nodes.SimplexNodeWrapper
      1[[FlowCanvas.Nodes.Wait, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]’, could not be loaded
      UnityEngine.Debug:LogError(Object)
      ParadoxNotion.ReflectionTools:GetType(String) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Other/ReflectionTools.cs:82)
      NodeCanvas.Framework.Internal.fsNodeProcessor:OnBeforeDeserialize(Type, fsData&) (at Assets/ParadoxNotion/FlowCanvas/Framework/Runtime/Graphs/Internal/fsNodeProcessor.cs:51)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:Invoke_OnBeforeDeserialize(List
      1, Type, fsData&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:159)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List1&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:779)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List
      1&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:723)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:685)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:659)
      ParadoxNotion.Serialization.FullSerializer.Internal.fsIEnumerableConverter:TryDeserialize(fsData, Object&, Type) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/Converters/fsIEnumerableConverter.cs:72)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:860)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles(Type, fsData, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:852)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List1&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:831)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List
      1&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:723)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:685)
      ParadoxNotion.Serialization.FullSerializer.Internal.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/Converters/fsReflectedConverter.cs:88)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:860)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles(Type, fsData, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:852)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List1&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:831)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List
      1&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:723)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:685)
      ParadoxNotion.Serialization.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Object&) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/Full Serializer/fsSerializer.cs:659)
      ParadoxNotion.Serialization.JSONSerializer:Deserialize(Type, String, List1) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/JSONSerializer.cs:87)
      ParadoxNotion.Serialization.JSONSerializer:Deserialize(String, List
      1) (at Assets/ParadoxNotion/FlowCanvas/Framework/_Commons/Runtime/Serialization/JSONSerializer.cs:61)
      NodeCanvas.Framework.Graph:Deserialize(String, Boolean, List`1) (at Assets/ParadoxNotion/FlowCanvas/Framework/Runtime/Graphs/Graph.cs:131)
      NodeCanvas.Framework.Graph:OnAfterDeserialize() (at Assets/ParadoxNotion/FlowCanvas/Framework/Runtime/Graphs/Graph.cs:63)

      #946
      Gavalakis
      Keymaster

        Hello Andy,

        Yes, when a node’s class is no longer found (because it was deleted for example), an error is now logged to notify us of this fact.
        I am glad the issue is now resolved 🙂

        Thanks!

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