I’m triggering a DoShake using an event signal, which works well, but unfortunately when I remove the signal callback or the DoShake node, the DoShake still occurs. I’m trying to determine if there’s a bug causing transform positions at 0 to fail to return to their original position (0) at the end of the DoShake, but it’s hard to know what’s going on when I get DoShake phantoms that can only be cleared by restarting Unity.
I’ve tried both the FC extensions and the actual reflected DoTween shortcuts and only the DoTween shortcuts seem to cause the phantoms. I’d like to use the reflected shortcuts as the extensions don’t allow you to set the randomness, just strength, duration, vibrato and ease type.
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