FlowCanvas Forums › Support › Custom node types?
Does flowCanvas allow you to create your own custom node types?
If so does it allow you to do it with the same C# Unity code that the rest of the game would be implemented with? (i.e. not having to compile an external dll etc with C++)
I am concerned that it would not be powerful enough to allow you to invent your own latches into other game logic
You can quite easily create custom nodes just by using regular c#.
Here is a documentation section about custom nodes:
Furthermore, FlowCanvas is also able to call any function you’ve already made or available by Unity, like for example a function on a component.
Is that what you mean?
Let me know.
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