More info: i want to replicate this code:
private Vector3 MouseInWorldCoords()
{
var screenMousePos = Input.mousePosition;
screenMousePos.z = zDisplacement;
return Camera.main.ScreenToWorldPoint(screenMousePos);
}
You don’t really need to use the “Internal Var” node. This node is simply to “relay” distant connections. Here is how you can make the function you asked for. Is that what you were after?
Thanks for the reply! I see what i was doing wrong now. Cool, its very useful too see an exact recreation of the code With nodes. Its helps a lot for someone like me who don’t know much about coding. I’m still very new to flowcanvas and i’m figuring out many things and also it is helping me to understand many things regarding to code.