I set up a very simple project to try to learn FlowCanvas. It’s basically a sprite with a collider and a rigidbody, it falls to the ground, then the sprite image changes via an animation. I added the Flow Script Controller to the sprite object and then in the canvas added a Collision2D(Self) node that leads to a SetTrigger with the trigger name. It works technically, as the animation happens eventually, but the sprite takes almost a full minute to fall. If I remove the Collision2D node, it runs at the normal speed. I also noticed that the MessageRouter script that gets added to the object, if disabled, allows the simulation to run at normal speed.
Am I doing something wrong? Other event triggers seem to function normally.
Hmm… There is really no reason why the simulation speed is reduced and unfortunately I can’t really reproduce this problem on my end.
Can you please send me the scene/project to “support_AT_paradoxnotion.com” to check it out more closely and determine what could be wrong?
If that is possible it would greatly help!