When adding FlowController component to a GameObject in Play Mode there is no Bound Script button available. I only have to use Asset Script. This is impractical when just quickly trying stuff or using FC for debugging purposes.
Indeed, this is not possible right now. Technically the reason is because bound graphs are initialized in Awake, and as such since Awake is already ran in runtime, it is no longer possible to make a bound graph (but this can be solved around if it is an important feature to have 🙂 )
Yes, I would love to have that option (specially for FC, but having this in NC would also be nice).
One of the biggest benefits of visual scripting, for me, is not having to exit play mode, edit code, wait for rebuild, enter play mode again.
So I use it to experiment and debug stuff among other things. And in these cases, often it’s impractical when you have to create an asset graph. Bound graph is faster to use and you also don’t leave any “garbage” behind.
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