Can’t add bound script to newly added FlowController in play mode

FlowCanvas Forums Support Can’t add bound script to newly added FlowController in play mode

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  • #3294
    goor
    Participant

    When adding FlowController component to a GameObject in Play Mode there is no Bound Script button available. I only have to use Asset Script. This is impractical when just quickly trying stuff or using FC for debugging purposes.

    FlowCanvas 3.2.5

    Unity 2021.3.3f1

    #3300
    Gavalakis
    Keymaster

    Hey,

    Indeed, this is not possible right now. Technically the reason is because bound graphs are initialized in Awake, and as such since Awake is already ran in runtime, it is no longer possible to make a bound graph (but this can be solved around if it is an important feature to have 🙂 )

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #3307
    goor
    Participant

    Yes, I would love to have that option (specially for FC, but having this in NC would also be nice).

    One of the biggest benefits of visual scripting, for me, is not having to exit play mode, edit code, wait for rebuild, enter play mode again.

    So I use it to experiment and debug stuff among other things. And in these cases, often it’s impractical when you have to create an asset graph. Bound graph is faster to use and you also don’t leave any “garbage” behind.

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