When I destroy a game object in the trigger enter flow then even though the stay flow is empty with no connections I get the following error non stop in the console. Looks like on trigger stay keeps getting called for some reason even though the object is gone. Running latest everything on unity 2019.1.1
Stack trace:
MissingReferenceException: The object of type ‘BoxCollider’ has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.