Hi, I believe I found a bug with FlowCanvas.
Unity 2019.4.1f1
FlowCanvas 3.0.9
I can not add any new nodes when in Play mode. Right clicking/Space bar opens up the Add Node search bar but nothing shows up. It is just stuck on “Loading…” and the blue fill stays at the minimum. This only occurs in Play mode and not outside.
To reproduce the bug:
1. Create a game object (I created a 3D Object -> Cube)
2. Add Component -> FlowScript Controller
3. Create New -> Bound, on the FlowScript Component.
4. Add Variable for the Game Object blackboard -> Bound (Self) -> Transform -> Position.
5. Enter Play Mode and try adding a node.
That’s all. When binding to a property, tried other ones as well, rigidbody properties, colliders, etc. It just stops letting you add nodes in Play Mode. And there are no errors in any of the consoles.
I haven’t missed something have I? My first time using flow canvas.
Thank you for the reproduction steps. I can confirm that this is indeed a bug (and it was a very weird one as well).
I have however fixed this now and I am attaching for you here the fixed package.
Please let me know if things work properly for you after you import the package.
Thanks!
Another “issue”. Not sure if by design. When adding something like AddForce/AddTorque in playmode and referring to Self. The rigidbody instance does not resolve automatically, you have to select the instance yourself. When doing so in Edit Mode though, and going from edit to Play mode, it resolves it for you.
Is that something that can be fixed? Running an extra resolve when in editor playmode and adding nodes referring to Self?
Thanks. I am glad this solves the previous issue.
Regarding adding node in play mode and “self”, “self” is set when initializing the graph which is done one when the graph starts. I will take a look at making it possible to have “self” resolve at any time and thus adding a node in playmode will properly resolve “self” as well.
Thanks for pointing that out! 🙂
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