Enum flag values incorrectly display as “Nothing” in the Canvas even when they have a non-Nothing value. (If I select all the options in the Flag enum, the display will correctly change to “Everything”, but these are the only two values it shows – “Everything” or “Nothing”.)
I’m using FlowCanvas 3.2.1 with Unity 2020.3.22f1.
My flags enum has the System.Flags attribute set, yeah:
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[Flags]
publicenumSceneJobFlags{
FadeOutBefore=1<<0,
FadeInAfter=1<<1,
PauseGame=1<<2,
CloseGameMenu=1<<3,
}
(I think that’s why Unity automatically adds the “Nothing” and “Everything” options to the enum dropdown – these options only make sense for flags enums. Though I wish it wouldn’t, in this case!)