Hi, I recently bought a few assets including PlayMaker, NodeCanvas and now FlowCanvas as I was encouraged by the reviews and saw potential in the future. The problem is lack of examples and videos, search google and you know what I mean (some of the reviews warned about the lack of examples but like I said this product has potential and I can wait a bit more). I thought FlowCanvas will fill the gap State machines and behaviour trees don’t thus my recent purchase of it.
Wanted to try this asset first by building a simple breaker game where a paddle moves right and left on the x axis and a ball starts the game when projected with AddForce in upward position. I managed to make the paddle move as per “space invader” example in the download section.
The problem I have now is I can’t make the ball project upward when a space bar is hit. In C# I can do it with ease using AddForce function But I can’t seem to use the AddForce node in FC, not sure of the input and output of this node and also using the Transform node to actually move the ball. I just need a simple example to project the ball on Y axis when a space bar is hit. No need to worry about x axis (angle of upward projection). I am not asking for a full example. Just a few linked nodes to get me started.
Hello and thanks a lot for getting NC and FC! 🙂
Videos is something that will be shorted out within summer for sure.
Adding a physics force can be done with the Rigidbody.AddForce node similar to c#. Most probably you also need to set the mode to be “Impulse” as well since you want to add the force when a button is pressed (instantly). I just tried this small example bellow and it worked as expected by pushing the object upwards when Fire1 is pressed down.