Another blackboard with the same identifier name

FlowCanvas Forums Support Another blackboard with the same identifier name

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #2957
    spayke
    Participant

    Hi, i have error: “(Blackboard Error): Another blackboard with the same identifier name ‘inventory’ exists. Please rename either.”,
    when i open prefab with global blackboard, how can i fix it?

    #2958
    off0
    Participant

    The same, I solve the problem that the prefab from FlowCanvas constantly reports an error about the existing name in the scene (Global blackboard).

    When I opening the prefab and click “Open prefab and edit flow script” after this is constantly  call “validated” method, any solution?

    It is almost impossible to edit then with a prefab.

    #2960
    Gavalakis
    Keymaster

    Hello guys,
    You are right. I’ve just identified this issue and it is now fixed for the next version!
    If you want to make the change now, simply open up GlobalBlackboard.cs and add this line in the OnValidate method right after base.OnValidate.

    Thank you.

    Join us on Discord: https://discord.gg/97q2Rjh

    #2961
    off0
    Participant

    Hello,

    thank you sir for tip how to fix it.

    How can I prevent it from getting updated all the time inside opened prefab ?

    Thanks 🙂

    #2986
    Gavalakis
    Keymaster

    Hello,
    Can you please describe what you mean? 🙂
    Did not the fix worked for you?

    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #2988
    off0
    Participant

    Hello,

    Your advice helped me solve the main thing, it´s perfect 🙂 , but I have one more thing about it.

    There is my case :

    • I have flow canvas as a prefab in the scene.
    • <li style=”text-align: right;”>And when I´m start to editing inside this opened prefab, it start´s validate probably in “Update” method => then it is difficult to do it anything inside of this prefab. It´s probably constantly something validate, even just by moving the mouse get cursor for some seconds loading cursor.

    So I need to delete exist prefab.

    Edit in the scene and then create new one from the scene, because override on the scene is not available or not show up.

    And in the opened prefab it’s “jerky” behaviour for anything.

    I hope it’s better right now said from me for you 🙂

    I would like to know if something can be done about it ?

     

    Thank you. 🙂

     

    #2996
    Gavalakis
    Keymaster

    Hello again,
    Do you have “AutSave” enabled for prefab mode? (top right of the Unity toolbar). If so, I really recommend against using it (to disable it). When you exit the prefab Unity will ask you to save the prefab anyway. Having it enabled forces the prefab to re-serialize on every change and that can cause a jerky behaviour as you describe. Did the “duplicate name blackboard” error fixed for you after making the change I send you in my previous post?
    Let me know.
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #3024
    off0
    Participant

    Hello,

    I´m sorry for late reply…

    That’s what I meant, I didn’t know there was a possibility to set it checkbox for prefab with “auto save”.

    I guess I overlooked the whole time.

    Great, thanks for the reply it help me. 🙂

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.