You can select the “SendEvent” function and type the name of the event that you want the flowscript to listen to. Then in the flowscript, you can use a Custom Event and set it to list to that same name:
No, it does not need a pro license. 🙂
Is the Animation/Animator component in which you are trying to add the animation event on the same gameobject that has the FlowScriptController script?
That is very strange. I honestly see a completely different list of options when selecting an Animation Event function on a gameobject with the FlowScriptController:
Hmm. What version of Unity and FlowCanvas are you using?