Hi just recently started using node canvas and I’ve been looking around for a while now but can’t find anyway to activate or deactivate a component of a game object using the nodes. i need to turn a collider on and off and was wondering if i would have to write my own node to do this?
Hey, You can drag and drop the component from the inspector directly into the Flow Canvas Graph. That will display a menu with some options where you can create your nodes. The one you are looking for is “Set Enabled”
although not directly applicable it did sow me the key word to search for, which is “Set enabled” as opposed to the set active i had been looking for, to get it working, so many thanks.