We encounter an issue with the Wait node. Since we updated to 2.7.0, all the wait nodes we created before the update are not working when we build the game, what we know is that their time parameter is set to 0 so it’s like they’re skipped.
The new wait nodes we are creating since the update work. Does someone know how to fix this issue ? Unfortunately we have a lot of those nodes and it would be very long to replace them all. This problem is pretty serious for us since we have a big deadline tomorrow and it’s breaking a lot of things in the game :/
This is a know issue introduced in 2.7. For anyone encountering this problem, please open up FlowNode.cs file and change the code in OnBeforeSerialize method at line #60 to be like this: