I’m trying to achieve something similar with FlowCanvas and Corgi.
I’ve followed the same path with Playmaker and did it (getting a variable from a custom script on update). I’ve not been able to it with FlowCanvas yet, but I’ve come to a point where I can get Health variable but I cannot do any of the nodes Callable so they are not called on Update.
In the attached screen capture, the Player node is the dragged prefab GO with the attached CharacterBehaviour component. Get Health node is the method that gets health variable from the attached component.
How can Player node be connected to a on Update method ?
Thank You
Attachments:
Capture.png
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