Being a flowgraph visual scripting system, in FlowCanvas each node is very similar to what “.” is doing in code and that is part of the whole design behind, that such visual scripting tools (Unreal Blueprints, Autodesk Stingray and FlowCanvas) are build around.
So it is very different to how playmaker or other tools might be working around this.
I hope that clarifies why it works the way it does 🙂
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