FlowCanvas Forums › Support › New User › Reply To: New User
Hey,
As a follow up to the emails we exchanged, here is a a step-by-step on how to set an object’s material color.
– Drag and drop the gameobject you want to change it’s material color into the canvas.
– From the menu that will popup, select (MeshRenderer/Properties/More/Get Material”). This will create a variable node with a reference to that material so that we can use it.
– Drag and Drop the “Value” output of that “Get Material” node into the canvas to get a menu of possible nodes to connect.
– In that menu, select (“Material/Set Color”). Dragging a port like this is similar to pressing dot (.) in code for example. So it’s like Material.SetColor.
– Add an event to trigger the Set Color node. In this example I did it with a “Button Fire1″.
[attachment file=”SetColor.png”]
I will do my best to update the docs and address some things soon by the way.
Can you please clarify what node are you referring to exactly for it’s time fixed delta time?
Thanks.