So, the problem was two-fold. First, I was using the wrong kind of colliders for the characters. I switched from using Mesh Colliders to using Capsule Colliders and that set off the Trigger. Secondly, as you mentioned, I was doing everything from Awake. These two issues were getting in the way of each other, so when I changed one or the other, it didn’t work.
Thanks again for your help.
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