Thanks a lot for your responses 🙂 saw your one on Unity too and the image helped me confirm I was using the right methods.
I responded there but I figure in-case this line of questioning continues too much it would make more sense to just keep everything here, so this is where I’ll continue to respond regarding this :). Here’s what I posted there on the issue:
I was able to find it thankfully, however I’ve run into an issue where it’s saying “Failed Network.Instantiate because we are not connected.”, even though I’m functionally able to even connect clients to the server using Unity’s network manager HUD and have players instantiating via scripts from another plugin, and even looking at the object with the flowcanvas to instantiate the object, its networking information says yes for IsClient/IsServer/IsAuthority.
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