* I had to refactor MonoManager, implementing StartCoroutine myself and calling all the update methods from the server loop.
* Removing some dependencies on UnityEngine.Random and Time.time in many nodes.
* Reworking EventRouter a tad. Basically, I’ve thrown away Send Event and will only use Send Global Event.
I was able to get all of this running nicely on the server.
Attachments:
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