Since FlowCanvas uses existing code through reflection, how to achieve most things for example is more unity specific that it is FlowCanvas specific. Tutorials are indeed in the plans, but they will cover how FlowCanvas works and the things that are FlowCanvas specific, since naturally covering the whole Unity API is not possible. Some more example scenes will be created for how to achieve common things like one you mentioned.
The forums being quite is not a bad thing, since these forums are for support and it means that less people have problems.
So, regarding raycasts/linecasts, I have attached an image for you here on one way it can be achieved.
Regarding lists, yes. You can use the Create Collection node which returns a list, or you could create a Variable on the top right of type List and get it’s value by adding it in the canvas. In both cases you will end up with a list which you can manipulate as desired.
The difference is that the Create Collection allows you to create a list dynamically in the flowscript, while using a pre-made Variable does not.
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Attachments:
LineCast.png
Lists.png
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